A software development process or life cycle is a structure imposed on the development of a software product. There are several models for such processes, each describing approaches to a variety of tasks or activities that take place during the process.
More and more software development organizations implement process methodologies.
The Capability Maturity Model (CMM) is one of the leading models. Independent assessments can be used to grade organizations on how well they create software according to how they define and execute their processes.
There are dozens of others, with other popular ones being ISO 9000, ISO 15504, and Six Sigma.
Software Engineering processes are composed of many activities, notably the following:
A decades-long goal has been to find repeatable, predictable processes or methodologies that improve productivity and quality. Some try to systematize or formalize the seemingly unruly task of writing software. Others apply project management techniques to writing software. Without project management, software projects can easily be delivered late or over budget. With large numbers of software projects not meeting their expectations in terms of functionality, cost, or delivery schedule, effective project management is proving difficult.
The best-known and oldest process is the waterfall model, where developers follow these steps in order. They state requirements, analyze them, design a solution approach, architect a software framework for that solution, develop code, test, deploy, and maintain. After each step is finished, the process proceeds to the next step.
Iterative development prescribes the construction of initially small but ever larger portions of a software project to help all those involved to uncover important issues early before problems or faulty assumptions can lead to disaster. Iterative processes are preferred by commercial developers because it allows a potential of reaching the design goals of a customer who does not know how to define what he wants.
Agile software development processes are built on the foundation of iterative development. To that foundation they add a lighter, more people-centric viewpoint than traditional approaches. Agile processes use feedback, rather than planning, as their primary control mechanism. The feedback is driven by regular tests and releases of the evolving software.
Agile processes seem to be more efficient than older methodologies, using less programmer time to produce more functional, higher quality software, but have the drawback from a business perspective that they do not provide long-term planning capability. In essence, they say that they will provide the most bang for the buck, but won't say exactly when that bang will be.
Extreme Programming, XP, is the best-known agile process. In XP, the phases are carried out in extremely small (or "continuous") steps compared to the older, "batch" processes. The (intentionally incomplete) first pass through the steps might take a day or a week, rather than the months or years of each complete step in the Waterfall model. First, one writes automated tests, to provide concrete goals for development. Next is coding (by a pair of programmers), which is complete when all the tests pass, and the programmers can't think of any more tests that are needed. Design and architecture emerge out of refactoring, and come after coding. Design is done by the same people who do the coding. The incomplete but functional system is deployed or demonstrated for the users (at least one of which is on the development team). At this point, the practitioners start again on writing tests for the next most important part of the system.
While Iterative development approaches have their advantages, software architects are still faced with the challenge of creating a reliable foundation upon which to develop. Such a foundation often requires a fair amount of upfront analysis and prototyping to build a development model. The development model often relies upon specific design patterns and entity relationship diagrams (ERD). Without this upfront foundation, Iterative development can create long term challenges that are significant in terms of cost and quality.
Critics of iterative development approaches point out that these processes place what may be an unreasonable expectation upon the recipient of the software: that they must possess the skills and experience of a seasoned software developer. The approach can also be very expensive, akin to... "If you don't know what kind of house you want, let me build you one and see if you like it. If you don't, we'll tear it all down and start over." A large pile of building-materials, which are now scrap, can be the final result of such a lack of up-front discipline. The problem with this criticism is that the whole point of iterative programming is that you don't have to build the whole house before you get feedback from the recipient. Indeed, in a sense conventional programming places more of this burden on the recipient, as the requirements and planning phases take place entirely before the development begins, and testing only occurs after development is officially over.
The are many other methods to those listed above, and you can find out more by visiting the websites below.
Support for Software Development Processes
Select has been a major player in the development of iterative and incremental development processes over the last 20 years. Our tools therefore provide relevant facilities for those looking to use such processes.
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