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What is DSDM? |
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Dynamic Systems Development Method (DSDM)
is a framework based originally around
Rapid Application Development (RAD),
supported by its continuous user involvement in an iterative
development and incremental approach which is responsive to changing
requirements, in order to develop a system that meets the business
needs on time and on budget. It is one of a number of
Agile methods
for developing software and forms part of the Agile Alliance.
DSDM was developed in the United Kingdom in the 1990s by a consortium
of vendors and experts in the field of Information System (IS)
development, the DSDM Consortium, combining their best-practice
experiences. The DSDM Consortium is a non-profit and vendor
independent organisation which owns and administers the framework. The
first version was completed in January 1995 and published in February
1995. The current version in use at this point in time (April 2006) is
Version 4.2: Framework for Business Centered Development released in
May 2003.
DSDM Public Version 4.2 (www.dsdm.org) was made available for
individuals to view and use in July 2006. However, anyone reselling
DSDM must still be a member of the not-for-profit consortium.
As an extension of rapid application development, DSDM focuses on
Information Systems projects that are characterized by tight schedules
and budgets. DSDM addresses the common reasons for information systems
project failure including exceeding budgets, missing deadlines, and
lack of user involvement and top management commitment.
DSDM recognizes that projects are limited by time and resources, and
plans accordingly to meet the business needs. In order to achieve
these goals, DSDM encourages the use of RAD with the consequent danger
that too many corners are cut. DSDM applies some principles, roles,
and techniques.
In some circumstances, there are possibilities to integrate practices
from other methodologies, such as the
Select Perspective,
Extreme Programming (XP), and PRINCE2, as complements to DSDM. Another
agile method that has some similarity in process and concept to DSDM
is Scrum.
Principles of DSDM |
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There are 9 underlying principles of DSDM consisting of four foundations
and five starting-points for the structure of the method. These principles
form the cornerstones of development using DSDM.
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User involvement is the main key in running an efficient and
effective project, where both users and developers share a
workplace, so that the decisions can be made accurately. |
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The project team must be empowered to make decisions that are
important to the progress of the project, without waiting for
higher-level approval. |
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DSDM focuses on frequent delivery of products, with assumption
that to deliver something "good enough" earlier is always
better than to deliver everything "perfectly" in the end. By delivering product frequently from
an early stage of the project, the product can be tested and reviewed
where the test record and review document can be taken into account at the
next iteration or phase. |
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The main criteria for acceptance of deliverable in DSDM is on
delivering a system that addresses the current business needs.
It is not so much directed at delivering a perfect system
addressing all possible business needs, but focuses its
efforts on critical functionality. |
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Development is iterative and incremental, driven by users’
feedback to converge on an effective business solution. |
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All changes during the development are reversible. |
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The high level scope and requirements should be base-lined
before the project starts. |
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Testing is carried out throughout the project life-cycle. |
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Communication and cooperation among all project stakeholders
is required to be efficient and effective. |
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Prerequisites for using DSDM
In order for DSDM to be a success, a number of prerequisites need to be
realized. First, there needs to be interactivity between the project team,
future end users and higher management. This addresses well known failures
of IS development projects due to lack of top management motivation and/or
user involvement.
The second important prerequisite for DSDM projects is the decomposability
of the project. The possibility of decomposition into smaller parts
enables the iterative approach, and activities, that are hard to
prioritize, often causes delays. And that is exactly the effect that DSDM
was developed to avoid. Another group of projects for which DSDM is not
well-suited are safety-critical ones. The extensive testing and validation
found in these kinds of projects collide with DSDM goals of being on time
and on budget. Finally, projects that aim at re-usable components might
not be well-suited for development using DSDM, because the demands on
perfection are too high and collide with the 80%/20% principle described
earlier.
The Phases of DSDM
The DSDM framework consists of three sequential phases, namely the
pre-project, project life-cycle and post-project phases. The project phase
of DSDM is the most elaborate of the three phases. The project life-cycle
phase consists of 5 stages that form an iterative step-by-step approach in
developing an IS. The three phases and corresponding stages are explained
extensively in the subsequent sections. For each stage/phase, the most
important activities are addressed and the deliverables are mentioned.
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Phase 1: The Pre-Project |
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In the pre-project phase candidate projects are identified, project
funding is realized and project commitment is ensured. Handling these
issues at an early stage avoids problems at later stages of the project. |
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Phase 2: The Project life-cycle |
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The process overview in the figure above shows the project life-cycle of
this phase of DSDM. It depicts the 5 stages a project will have to go
through to create an IS. The first two stages, the Feasibility Study and
Business Study are sequential phases that complement to each other. After
these phases have been concluded, the system is developed iteratively and
incrementally in the Functional Model Iteration, Design & Build Iteration
and Implementation stages. The iterative and incremental nature of DSDM
will be addressed further in a later section. |
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Feasibility Study |
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Business Study |
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Functional Model Iteration |
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Design and Build Iteration |
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Implementation |
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Phase 3:
Post-project |
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The post-project phase ensures the system operating
effectively and efficiently. This is realized by maintenance,
enhancements and fixes according to DSDM principles. The
maintenance can be viewed as continuing development based on
the iterative and incremental nature of DSDM. Instead of
finishing the project in one cycle usually the project can
return to the previous phases or stages so that the previous
step and the deliverable products can be refined. |
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Core Techniques of DSDM
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Timeboxing |
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MoSCoW |
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Prototyping |
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Testing |
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Workshop |
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Modelling |
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Configuration Management |
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References |
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Information is taken in whole, or in part, from
Wikipedia,
The Free Encyclopedia - which is a fully independent knowledge resource
that has no affiliation with Select Business Solution. As a
result, Select Business Solutions takes no responsibility for
the accuracy. If you believe the information is wrong, please
contact us and we will investigate. |
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